Biography

I am a Senior Lecturer in Computer Games Design in the School of Creative Technologies at the ÍÃ×ÓÏÈÉú, and the Course Leader for BA (Hons) Computer Games Design. I have over 10 years experience teaching game design and development in Further and Higher Education, focusing primarily on game systems design, player experience design, 3D asset creation, level design and scripting, and academic games research. I have design and development experience in the UK games industry, including in my role as Game Designer at The Chinese Room.

I hold a PhD in Game Design, an MSc in Psychology, and I am Graduate Member of the British Psychological Society. I now lead the games research area within the school which is currently engaged in multiple projects, developing research-driven commercial game products in areas including disruptive game design, narrative design, interpretive play, player psychology, and values-driven design. Alongside this, I also co-chair the Faculty Practice-Research Group which is focused on developing and enhancing the practice-research work across the Faculty of Creative and Cultural Industries alongside improving the faculty-wide research culture.

Additionally, I hold a number of external roles, including external examination for undergraduate and postgraduate degrees in game design and game art, and peer review roles for ACM, Games & Culture Journal, the Creative Industries Journal, Taylor & Francis, and McFarland.

More information can be found at my  and my .

Research interests

My research interests lie in the intersection of game design and player psychology, particularly focusing on Disruptive Game Design - an approach to game design developed in my doctoral research that aims to subvert 'typical' game rules and associated player expectations of how games 'should' work. More broadly, I am interested in the application of psychological theory to the practices of game design, game play, and games education.

A key part of the games research activity within our research team is an aim to create commercial games from our research projects to demonstrate the practical uses of the theoretical work that underpins them. This is achieved through our in-house development and production studio, Port in the Storm, which I co-lead. This is designed as a mechanism for commercialisation of staff research projects but also for promising undergraduate and postgraduate development work too. Currently, we are developing commercial game titles alongside publishing articles around their design and development. These projects focus on cognitive factors in gameplay and game-based storytelling, ambient and pervasive games, and educational game design, and experimental design and development processes.

Teaching responsibilities

Roles

  • Co-chair of the Faculty Practice-Research Group
  • Games Lead, Creative Technologies Research Group
  • Member of the Creative Techologies School Research Committee
  • Course Leader for BA (Hons) Computer Games Design
  • Admissions Tutor for the Play, Code, Create theme area
  • Member of the CCI Faculty Ethics Committee

Modules Taught

LEVEL 5
  • Prototyping and Iterating Game Designs
LEVEL 6
  • Games Research
  • Psychological Theory for Game Designers
  • Create Worlds

Research outputs

2024

Howell, P.

24 Apr 2024, In: The Conversation

2023

Howell, P.

13 Apr 2023, In: The Conversation

Howell, P., Jerrett, A. M. L.

27 Jan 2023, In: The Conversation